In this episode, we’re exploring one of our favorite metagenres: haunted media about media that never existed. This time, we’re delving into Vermis, a strategy guide for a game that doesn’t exist. It’s a beautiful and evocative collection of art and worldbuilding from the artist Plastiboo. We also check out the accompanying dungeon synth album by Radagast, released on cassette by HDK. Choose the nature of your flesh and then join us in the well!
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In this episode, we’re exploring one of our favorite metagenres: haunted media about media that never existed. This time, we’re delving into Vermis, a strategy guide for a game that doesn’t exist. It’s a beautiful and evocative collection of art and worldbuilding from the artist Plastiboo. We also check out the accompanying dungeon synth album by Radagast, released on cassette by HDK. Choose the nature of your flesh and then join us in the well!
IMPORTANT UPDATE: Birk found the Doom 2 Strategy Guide he was talking about. Turns out it was the official one. Check out Chapter 5: Infantry Tactics on the link below!
Vermis I - lost dungeons and forbidden worlds
Sounds of the World Vermis Vol.1 - Melodies of the Unknown by Radagast, Plastiboo
Vermis II - mist & mirrors
The Guide to a Game That Doesn’t Exist: On Plastiboo’s “Vermis”
Doom II - Strategy Guide
Music by: 2Mello
Artwork by: Patsy McDowell
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